I taught my self enough 3d to be able to create a mesh(top turn around) that I was able to import into Unreal Tournament 4. The rest of the meshes and zbrush sculpts were for another mod I was working on with some friends. It didn't get very far but I enjoyed the process.
The Samurai character was for a mod using the Half-Life 2 engine. The idea was to write a cel shader that mimicked watercolor or use a per-existing cel shader and and have it output a 3 tone anime look.